Shutter Island

In “Shutter Island” Leondardo DiCaprio spends much of his time scowling. He scowls at women, prison buildings and clothes. He spends so much time scowling, the film should instead be titled “Scowl Island.” Unfortunately “Scowl Island” can only exist in the form of being an audience member watching Martin Scorcese's latest effort in “Shutter Island.”

Set in the 1950's, the story centers around a mental hospital for psychotic criminals. The facility is located on an island. When a patient goes missing, U.S. Marshals Teddy Daniels (Leondardo DiCaprio) and his new partner Chuck Aule (Mark Ruffalo) arrive to investigate. DiCaprio's Teddy constantly smokes, is temperamental and suffers from migraines. Ruffalo's Chuck smokes, is an amiable detective, and suffers from being partnered with Teddy.

Their arrival on the island is welcomed but their investigation is limited. A series of incidents leads the pair to believe their investigation is being slowly obstructed by an orchestrated conspiracy. Teddy believes there is a massive cover up concerning psychological experiments.

During course of the film, Teddy succumbs to hallucinations of his time as an Allied soldier liberating a concentration camp from Nazi control. These series of flashbacks reveal a complicated hero that is troubled by the cruelty of wartime experiments. Teddy never lets the past go, as is exhibited by his sense of guilt for the atrocities he has seen.

There is a a sense of dread upon entering the Shutter Island facility. The buildings are large, they appear ghostly and near demonic. One building is mentioned to have been repurposed from an old Civil War base. The theme of trauma is constantly being imparted by the film's dialogue and narrative. The criminally insane on the island are there because of trauma. The protagonist are there to resolve them.

Martin Scorcese channels a little of Hitchcock's suspense. Scenes are slow, the camera settles on characters and the areas DiCaprio's Teddy travels in is haunting. The island appears dangerous, because Teddy has not only the conspiracy of the island to contend with but also it's terrain and weather. It might as well have been shot in black and white, and not a difference would have been made. The musical score provides the most tangible sense of horror. Wonderful use of color comes when Teddy begins to hallucinate about his wife. The vivid colors becomes a huge contrast to the banality of the nearly gray palette of the reality presented in “Shutter Island.” Everything is dark and hidden in shadows. Every room an impending danger. Thus, making Teddy's dream like trance a rewarding safe haven from the muted reality.

The film is quite miserable. Not in a sense that the film is definitively bad, rather the film isn't a joyous trek. DiCaprio's Teddy never laughs, and seemingly never smiles. He is constantly on edge. In having a protagonist so wired, the film fails to find a safe way to move the plot along. At one point in the film Teddy makes a joke, but few of the audience members laugh because of the intensity of the film. The film is too intense, and is unpleasant.

Ben Kingsley brings in an eloquent performance as Dr. John Cawley. Kingsley acts with subtlety, a smile here and a slight sense of amusement there. An entire performance based on hidden emotions. It is clever acting that will never see an Oscar nod, but is accomplished nonetheless. This talented performer brings a great contrast to DiCaprio, who is firing on extreme emotions in nearly every scene. However, the variety of DiCaprio's performance is limited based on the requirements of the script. Watching DiCaprio scowl at everything and the sun is disappointing. Films are supposed to be about substance not an indulgent self-inflicted drudge through the emotions of constant despair and paranoia. Nothing about the film is uplifting.

The audience is spoon fed plot points in order to attempt to grasp the entire situation. It is not immediately made clear what exactly is occurring on “Shutter Island.” But by the time everything is figured out, the story becomes a major letdown. In the end it is impossible to cheer for the hero, because he was never in a position to be able to meet his challenges in the first place. Simple rule of film making and storytelling 101, have a hero that is able to either face his challenges or learn to face his challenges. “Shutter Island” does neither.

“Shutter Island” is a trek through terrific film making mortified by a conclusion that nearly photo copies the ending of “The Sixth Sense.” Save the pennies, and go rent a Martin Scorcese picture that has social values like “Casino.” Avoid “Shutter Island” because your sanity really does depend on it.

Mass Effect 2 [Xbox 360]

Someday humanity will master space-time travel and establish colonies on planets in various parts of the galaxies. Until that day arrives, Mass Effect 2 is the closest thing to galloping around the galaxy and interacting with alien species.

Mass Effect 2 premise isn't exactly original, Dune, Star Trek and Star Wars have tackled what the future looks like, or in the case of Star Wars what the past looks like. However, Mass Effect 2 remains highly compelling, complex and engaging. Because the territory isn't particularly unfamiliar players will find themselves easily immersed in the experience.

The Mass Effect Universe is filled with politics, alien species, and fancy space ships capable of light speed travel using devices known as Mass Relays. The Mass Relays are giant structures in space that allows light-speed travel to be possible.

Aliens and humans coexist. But because humans are the pestilence that they are, human colonies have emerged in the fringes of the galaxy. These human colonies are not approved of by the Alliance, the governing body of the future's version of the UN. Slowly each one of these human colonies disappear without a trace of how and why. Super pro-human centric mysterious organization Cerberus enlist the help of Commander Shepard to find out what is happening.

Commander Shepard can be male or female depending on player choice. Shepard can look like anything the player chooses Shepard to look like. A face editor allows players to control virtually every detail of Shepard's face. An in game a dialogue tree system is employed. Players choose what Shepard says and what Shepard does. Players are able to select their reaction, questions or statements when in conversation with another character. From a non-gamer perspective, it appears very much like an interactive film. The camera moves and the animation for characters are lifelike.

The number of characters the player is able to interact with is quite monumental. Set in outer space, the various alien races makes the player feels that all characters are different. Their voices are as varied as their appearance making it feel like Mass Effect 2 is filled with a galaxy of depth.

All of the voice acting is very well done. Notable celebrity voice work include Martin Sheen, Carrie Ann Moss and Michael Dorn famous for portraying Star Trek's Worf. Hearing Michael Dorn's familiar voice in a science fiction setting is worth the price of admission alone.

Mass Effect 2 can be best described as an RPG-Shooter. It blurs the genres together well. Mass Effect 2 does a lot of things very well.

The combat is utterly satisfying. The game consists of 70% combat and 30% role playing. Of course the role playing aspect is divided in sub categories like character development, space exploration and player choices. All of this is done seamlessly. The remarkable thing about the game is that the Mass Effect Universe is highly cohesive. Every aspect of the game fits together organically. In terms of politics Mass Effect 2 is highly political.

The game task the player to assemble a team of scientist, soldiers, and biotics. One of these recruitable characters is responsible for an alien atrocity. However, for all this fantastically shocking truth, the player understands the motivations of that particular character.

Mass Effect 2 is indeed about understanding. The game emphasizes the in game relationships and politics. The personal trauma of Shepard's crew, the personal role of saving the galaxy from emerging threats real or imagined. For a video game to be highly personal, and show high levels of personality this is amazing.

Mass Effect 2 isn't a movie, and cannot be done as a movie. The reason why Mass Effect 2 succeeds is its adherence to being a video game. It is immersive and visually spectacular. The production values of the game is top notch, and perhaps one of the most graphically potent video games this generation. From Illium to Omega, each world that the player is able to explore is designed differently. Each locale is populated with various alien species, and the player is able to interact with various members of the population on a multitude of levels.

As Commander Shepard, players will solve crimes, unite families and save the galaxy. Mass Effect 2 task the players with choices involving morality and questions what the heroic ideal means.

Mass Effect 2 is about loyalty as much as it is about saving the lives of millions. The questions and answers of Mass Effect revolves around loyalty to the galaxy and loyalty to your crew. The choices that are made will effect both equally in ways that cannot be comprehended without playing it yourself.

Mass Effect 2 is a video game from developers Bioware. It is only available for PC and Xbox 360. It is available now.